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Browse setup information, troubleshooting steps, common questions, and official support resources for Cliffans Mods.

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Choose a section below. New guides and answers can be added as recurring questions come up.

01
Guide category

General Mod FAQ

Common questions

Installation, support, commissions, compatibility, and bug-reporting information for Cliffan's mods.

How are commissions handled?

New commission tickets are currently on hold while the existing backlog is reduced. New slots are expected to reopen closer to October, with Patreon members receiving priority. Check the commission information in Discord for the latest availability before opening a ticket.

How long will a commission take?

Completion time depends on the size of the project, current workload, feedback, and whether an ARK or DevKit update causes additional work. An exact completion date cannot be guaranteed before the project has been reviewed and scoped.

How do custom cosmetics work in ARK: Survival Ascended?

Custom cosmetics are client-side and do not appear in the normal mod list. See the How custom cosmetics work guide below for inventory access, server validation, and custom whitelist information.

Why can mod updates take time?

Cliffan maintains more than 17 mods while also creating new models, animations, and systems. Major ARK updates can break existing features and require compatibility work before planned development can continue.

Will a suggestion be added?

Suggestions are welcome, but they are not guaranteed. Commissioned work, existing commitments, bug fixes, and planned updates generally receive priority.

Where are spawn commands and configuration settings?

Open the relevant mod page and check its reference and configuration sections. Some pages are still being expanded, so missing information may not yet have been verified.

How are loot drops or creature spawns adjusted?

These usually use ARK's standard server configuration settings rather than a mod-specific option. Tools such as Beacon can help build compatible loot and spawn configurations.

Are the mods cross-platform?

Most are. Check the platform label near the top of the relevant mod page for the current compatibility information.

How should a bug be reported?

Use the website's bug-report form and include the mod, platform, map, version, other installed mods, and clear reproduction steps. Discord is better for general questions that are not reproducible bugs.

What should I try before reporting an issue?

Confirm the mod is fully updated, restart the game or server, and test without likely conflicts when possible. If the issue continues, submit one focused report with the steps that cause it.

02
Guide category

Asset resources

03
Guide category

Custom Cosmetics

How custom cosmetics work

Where cosmetics appear, how unofficial-server validation works, and how to configure a custom whitelist.

Where custom cosmetics appear

Custom cosmetics will not show up in your mod list. They are client-side content, so open the cosmetic tab in your inventory to confirm that they are installed and available.

Adding a custom cosmetic to the server's normal mod list does nothing. It does not install or enable the cosmetic for players.

Unofficial servers and validation

By default, unofficial servers that enable cosmetic validation rely on the official whitelist. New custom cosmetics can take time to appear on that whitelist, and some may not be accepted. If a server is not relying on the official whitelist, the server owner must explicitly enable and allow the cosmetics before players can apply them.

For official-whitelist validation, server owners use the -DoCustomCosmeticValidation command-line argument. See Studio Wildcard's unofficial-server validation instructions for the current technical details.

Using a custom whitelist

Custom whitelists can be confusing because the system has changed several times. The whitelist must be hosted as a public plain-text file at a URL that clearly ends in .txt. Add each custom cosmetic as its own entry in that file.

The current entry format contains four parts:

Mod ID | Enable Dynamic Download (0/1) | Allow non-dataonly blueprints (0/1) | Calculated package CRC

The CRC must be updated whenever the cosmetic mod updates. Server owners can add -log -PrintCosmeticCRC to the Steam client launch arguments to print the current values for installed cosmetics.

If the whitelist file is inaccessible, does not end in .txt, contains an outdated CRC, or is not configured correctly on the server, the cosmetic may appear installed but still cannot be applied.